Hard Surface Game Artist

Game-ready assets with cinematic surface detail.

Vehicles, props, weapons, creatures, and environments built for real-time pipelines in Blender, Ucupaint, Unity, and Unreal Engine.

07
Portfolio pieces
304k
Highest tri study
Open
Freelance status
Ambassador portfolio render
Featured asset / AmbassadorVehicle

Ambassador

Ambassador model with detailed hard-surface vehicle design

View breakdown

Process Lab

Ambassador build study from blockout to final render.

A portfolio piece is stronger when the route is visible. This section turns the asset process into a fast, inspectable case study.

Base Form & Blockout

Main body, roof, fenders, bonnet, windows, bumpers, and silhouette are resolved from a rough vehicle shell.

Base Form & Blockout render

Toolset

A game-art pipeline that covers modeling, paint, and engine handoff.

Modeling

BlenderMayaZBrushSketchUpAutoCAD

Texture & Paint

Blender UcupaintAdobe PhotoshopKritaGIMPClip Studio Paint

Game Engines

UnityUnreal Engine

Available for freelance & collaboration

Need a hard surface artist for your next game asset?

Send a brief, reference pack, or project scope. I can help with vehicles, props, weapons, environments, and portfolio-ready presentation renders.