> PORTFOLIO v2.0

Sidharth KPV

Hard Surface Game Artist — Vehicles · Props · Weapons · Environments

> specialization: game-ready_
⌨ ← →Explore work
[PROP]

Retro PC

Vintage retro PC with detailed hard-surface modeling

[ View Full Breakdown → ]
> AMBI — AMBASSADOR PROCESS STUDY
Base Form & Blockout — render 1
[BLOCKOUT]

Base Form & Blockout

The first stage builds the basic shape of the car — main body, roof, fenders, bonnet, boot, windows, and bumpers gradually form from a rough body shell into a recognizable Ambassador-like silhouette.

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> WORK IN PROGRESS
[MODULAR BUILDING KIT]

Modular building kit for game environments — walls, floors, roofs, and trim sheets designed for fast level assembly.

Modular Building Kit
Modular Building Kit
[SMALL TAXI SIM]

Small taxi sim game — driving, enter/exit vehicle, passenger pickup & drop-off, and luggage mechanics. Early prototype build.

> whoami
Sidharth KPV
> bio — hard_surface_artist

Sidharth KPV

Hard Surface Game Artist specializing in vehicles, props, weapons, and environments. Models built in Blender with Ucupaint texturing; typical poly counts range from 16k to 304k tris. Experienced across Unity and Unreal Engine pipelines. Available for freelance & collaboration.

BlenderBlender UcupaintMayaAdobe PhotoshopAdobe IllustratorKritaInkscapeClip Studio PaintSketchUpAutoCADZBrushUnityUnreal EngineGIMP
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