Hard Surface Game Artist
Game-ready assets with cinematic surface detail.
Vehicles, props, weapons, creatures, and environments built for real-time pipelines in Blender, Ucupaint, Unity, and Unreal Engine.
Selected Work
Production-minded models, shown with the technical read.
Each project keeps the visual result close to its breakdown, so recruiters and collaborators can quickly judge craft, topology intent, and presentation.
Retro PC
Vintage retro PC with detailed hard-surface modeling
Ambassador
Ambassador model with detailed hard-surface vehicle design
Walkie Talkie
Tactical field communication prop with detailed hard-surface modeling
Sword
Fantasy blade with ornate detailing
KSRTC Bus
Low-poly public transport bus
ROCK MONSTER
Creature design with rocky exoskeleton
House
Low-poly house model
Process Lab
Ambassador build study from blockout to final render.
A portfolio piece is stronger when the route is visible. This section turns the asset process into a fast, inspectable case study.
Base Form & Blockout
Main body, roof, fenders, bonnet, windows, bumpers, and silhouette are resolved from a rough vehicle shell.

Gallery
More renders, studies, and visual experiments.
















Toolset
A game-art pipeline that covers modeling, paint, and engine handoff.
Modeling
Texture & Paint
Game Engines
Available for freelance & collaboration
Need a hard surface artist for your next game asset?
Send a brief, reference pack, or project scope. I can help with vehicles, props, weapons, environments, and portfolio-ready presentation renders.